![]() ![]() A method of animating a digital character based on facial expressions of a user, comprising: obtaining a first series of two-dimensional (2D) images of a face of a user obtaining a first series of three-dimensional (3D) depth maps of the face of the user determining a set of blendshape weights associated with a generic expression model based on at least some of the first series of 2D images and at least some of the first series of 3D depth maps, the generic expression model representative of a generic person identifying expression parameters for a user-specific expression model based on at least some of the set of blendshape weights, the user-specific expression model representative of the face of the user tracking the face of the user to determine motion of the user determining animation parameters for a digital character based on the expression parameters, the motion of the user, and a pre-defined animation of the generic expression model and animating, based on the animation parameters, the digital character.ฤก8. ![]()
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